I'm doomed
I dreamt of a game. And I want to try making it, as a hobby.
There are many things that I need no learn to do it. Being it based on a dream, the scope is probably enormous, but I don't want to care.
I've always struggled with being self indulgent.
I get many ideas and most of the time I twirk them thinking about other people's tastes. "What will everyone think about it? Am I ready to expose myself as everyone's laughstock?", i think about this a lot, as if I will sell my product to a worldwide market. The most absurd thing I do to prevent myself from being self indulgent, though, is keeping myself from producing any kind of output. Inputting is ok, but I can't create if not for other's sake. Even writing this post took me about two weeks of brooding; you can just imagine how many ideas I have that never see the light of the day.
Sometimes I try to note something about it in my diary, then I proceed to completely forget about it. It's funny (it's not funny at all) and it surely is a coping mechanism, but I don't really know what traumatized so much that I can't let myself get exposed to the great peril of being seen. Because to create something you yourself thought about means to be honest. And, more often than not, being honest for me means to be silly; not just in a comical sense, but in the pure childish form (man, I want to make comics so bad).
So, about the game! It's an otome game.
I'm sorry if this information let you down; I want to do something that I would've like to play as a teenager.
Everyone know how to juggle with ren'py in this time and age, so maybe it's something within my reach.
My dreamy dream game of all times would be a stats manager like tokimemo, but programming is something I can't really put my head on (one day I'll be rich and famous and konami will pay me to do a dating sim with less ugly men).
The great thing about having dreamt about it is that I have no idea what the story is about.
The dream just left me with some strong impressions that I want to keep, the design of the protagonist (long twin ponytails and Orange) a non binary love interest with white hair and a fantasy setting.
So I can set all of the decision making before being invested in the characters.
Besides the protagonist there will be 7 main characters, 4 female presenting and 4 male presenting, divided in three routes: in every route you can get points with a f or m character, or decide to watch the friendship between them get stronger, for a total of 8 different endings.

Something I really like about games such as Jack Jeanne and Tokimemo is that there isn't a "true route", so you can decide the best ending for yourself.
That means that the point of the story must be sprinkled across every route, on top of which every character must be written in a way compelling enough to make you curious about the bigger puzzle.
That sounds like a problem for future me (I can't write for my life!!!! Ecchè).
I've recently finished this game called Detective Instinct: Farewell my beloved, and struck me what probably is the less notable thing about the game: pre-renderized 3d backgrounds.
Ok, listen to me: I've never thought about how you could zoom on a certain object in the background, or even change the point of view of a room, if you have it 3d modeled (I'm stupid).
I really like the idea of 2d characters on a 3d non-realistic background, so I want to try and give this a go.
I've download Blender already, and this stupid idea gave me the final push to install it (the victory is in the small steps am I right?).
I also want the game to have small 3d chibi puppets of the characters that you can see in the menus, just for fun.
I'm thinking about something on the line of the og Trails in the sky. The Playmobil of videogames.
My dream also had a very distinctive Mutsumi Inomata vibe, so I want to keep the pastel tone palette and the whimsical fantasy attires.
Oh yeah, it's a fantasy setting.
I was thinking something on the line of "four priestesses that represent the four elements/seasons/cardinal points/chip potatoes sauces must undergo a ritual of some kind that saves their planet. With them some random dudes".
Each route represents which priestess is selected for the ritual.
The theme I'd like to tackle for the story is the meaning of erasing oneself to be cared by other people.
The protagonist is a chronic people pleaser and, considered the nature of otome games, it can get quite meta.
I could be a genius or a dunkey, if there is a game like this let me know, if there isn't and you want to steal my idea do it but I curse you to make everyone a twink in retaliation.
As for the music, I'm torn.
I would like it to be electro but I fear the minestrone effect against the fantasy setting.
This can probably be solved with the establishing a "digital" feeling in the visuals first.
So, as you can see, there's already a lot on the plate.
There's no way I can do all this, but I want to think that it's possible, to have a direction in what to learn, to have a goal.
Maybe it could create new possibilities for me. To express myself.
Next time I'd like to write about this comic idea that I have.
I just need to understand how to put images on this site (another thing on the list) edit: i did
Neph off